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NextWorld List
[OWO] city
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BlueBwah's Gallery
An ever growing Gallery of photographic endeavors. This will be edited as I take more photos and update the world with my progress. Thanks to FenTheFur for the help!
Grid by Aki new users welcome!
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Resonite学会 6/18
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[PL] Resonite Polska (RESONITE.PL)
Polskie community Resonite.pl
Saturday Night Party [Resonite.pl]
Resonite.pl
lakeside retreat
Nice relaxing hang out by the lake, with fishing & a hidden cave. Special thanks to Minty for his help with the skybox.
Lumina Square
(No Description)
Quiet evening [UNFINISHED]
A world and safe space made by Sapphire De Grey for Resonite.
brecert World
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AkiSomo Planet
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Night Forest
Walk in the woods at midnight...
[Maker Talk] - Out of the Dark
Educational exhibits from the making of "Out of the Dark," including interactive demos of creating animations using ValueGradientDrivers as keyframes, the power of baking custom normal maps, and examples of utilizing colliders in interesting ways. This world was created for Metaverse Academia's "Maker Talk" series and was used to stream a behind-the-scenes chat with Nix and Ryn
Mintithorn's Lodge (SUMMER EDITION)
(No Description)
Fun with Field Hooks
Examples of various things you can do with Field Hooks. All objects are in my public folder.
Heaven Sent
World Made by WispyWoo Imported by MonarchTheSynth
Nutty Putty Cave
Nutty Putty Cave is a hydrothermal cave located west of Utah Lake in Utah County, Utah, United States. The cave attracted amateur and professional cavers alike despite its narrow passageways. The cave closed in 2009, after an accident that killed 26-year-old John Edward Jones.
Experimental Canyon Demo
A vast canyon lightly dusted with snow and enshrouded by a foggy sunrise. This world was created as a tech demo for authoring large terrains with minimal rendering performance impact. The main terrain spans two kilometers and is sliced into 64 chunks that are 32 meters across. This approach allows the use of frustum-culling and the authoring of multiple levels of detail to reduce triangle counts at further distances. All the options contained in the Context Menu are local, including the Time of Day selector. Assets utilized Textures • "Ground 094 A", "Rock 062", "Snow 015", "Evening Sky HDRI 045 B", "Evening Sky HDRI 026 B" provided by ambientCG (https://ambientcg.com/) Audio • "Silent breeze, insect noises and birds slightly singing, wind blows up a little in the desert at Arivaca canyon frontier" by felix.blume on Freesound (https://freesound.org/s/649866/) • "Footsteps_Mountain_Boots_Gravel_Mono.wav" by Nox_Sound on Freesound (https://freesound.org/s/556002/) Software Utilized • Blender 5.1 (https://www.blender.org/) • Addons: Ucupaint, A.N.T.Landscape • GIMP 3.2 (https://www.gimp.org/) • FL Studio 2025 (https://www.image-line.com/) Special Thanks • Cyro for showing me the method used for authoring terrain LODs.
Reverb Priority Test
6/15/2025 - This world demonstrates that the Spatial Variable for Reverb Zones does not respect Priority and instead overlays the effects on each other.
Creator Jam 368 - Telephone Game #13
Welcome to Creator Jam 368 -- 6-14-26. Feel free to remix. This event is hosted weekly.
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